showing 3 games

namepublisher(developer)year arrow_downwarddescription
Rygar  Tecmo1987
[52]***
[37]***
[27]***The PAL versions user 10-bits of memory each to store the attack and defense points where as the NTSC versions uses 12-bits. This means the maximum of 4000 points is obtainable for NTSC version but the PAL versions cap the player at 1023 points. The latter part of the game and especially the final boss are extremely challenging to beat with these caps.***A good early NES game. Not a direct port of the arcade Rygar game, but more something of a re-imagination. Tecmo put a few Action-Adventure elements into the game. Half of it is played in side-view perspective, the other half in a top-down view. The game is playable and the graphics and music have enough variety.***When all the other platforms attempted to convert arcade Rygar, the NES took a different approach. This one isn't like the arcade at all so it deserves a section of its own. It keeps the same Rygar character, the weapon and a few of the monsters but the rest has been redone with a kind of RPG element. At first I didn't like it but then I realized that it was better this than another mess.
The gameplay is more like [game=Black Tiger]Black Tiger[/game] in that it's a platformer but the levels are up/down scrolling too as well as left/right and you can also find hermits who are willing to help you out (similar to the shopkeepers). The various areas of the land are linked up by a stage with a top down view (pictured above right). The game is energy based and it also hides various special objects which help you such as a crossbow and grappling hook. And no extra lives, when you die, your dead.
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Miracle Ropit's Adventure in 2100  King Records (Micronics)1987Despite being a Japanese market exclusive, all of the in-game text is in English.***"Miracle Ropit" is a really bad platform game. The developers tried to bring variety into the game, with quite different locations, some "puzzles" and levels that run vertically. However the final product feels very very buggy, badly animated and difficult. And particularly bad design decisions like the barriers at the end of the first stage, which can only be opened by firing and continuously hop from a certain stone to another stone. First I thought the game must be based on some manga or anime but I couldn't find evidence that this is really the case. labelimageminimize
Bionic Commando  Capcom1988For two years, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible. But in a hidden underground laboratory, a team of scientists has at last perfected a new kind of fighting machinery: a bionic arm that extends and contracts, providing unheard of strength and maneuverability. Combined with an arsenal of rapid-fire, armor-piercing and heat-seeking weaponry, this will put the power of an entire army in the hands of one man... one carefully chosen soldier, who has what it takes to become a new breed of unstoppable commando... a Bionic Commando. And you are that soldier! Your mission will take you through the heavily-patrolled wilderness surrounding the enemy headquarters and into the very heart of the fortress itself. Even to the most courageous soldier, it would seem an impossible challenge. But there has never been a soldier like the Bionic Commando!***
[64]***
[52]***
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[27]***A sleeper hit. In this version, you are a soldier who has to rescue Super Joe, hero of Commando.
When you get to near the end of the game, watch for a gruesome death. Pretty tricky to play, but not as tricky as the original arcade.***The Japanese title of the game translates to 'Hitler's Resurrection.'
[Jacquismo]***As mentioned above, this game is about Hitler, but all references to Hitler and the Nazis were removed from the US version. This patch will restore the original graphics and text:
[url=http://www.romhacking.net/hacks/82/]www.romhacking.net/hacks/82/[/url]
[cjlee001]
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